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流媒体 West '15: Talking Xbox Live with Microsoft's Corey Smith

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蒂姆Siglin: Hi, 我是蒂姆·西格林, a contributing editor with 流媒体杂志 and I have today with me Corey Smith from the Xbox team. Corey, tell us a little bit about what you talked about in your keynote this morning.

科里史密斯: 确定. The main focus of what we were presenting today was our ability to interact with our customers by bringing two-way TV into the focus of live events and even linear television.

蒂姆: 你提到的一件事是电视本身, 传统的线性电视正在消亡, interactive TV is taking its place; but the broadcast ideas or the broadcast techniques aren't dying. 你能多说一点吗?

科里: 确定. 每个人都想有云消息. 完全可以理解, 我们也有云信息, but we can't forget the ideals of what is the foundation of broadcast today. There's still quite a need for baseband video fiber, there's still a need for satellite. 甚至还有微波炉卡车的位置. 从传统广播的角度来看, 单一收购观点, you still need a physical [on-perimeter presence somewhere to be able to convert that IP to get it to the cloud for distribution. 我们把两个世界混在一起, 高科技和新的云世界, and the traditional broadcast methods that we all enjoy and love today.

蒂姆: 你曾经有过一个有趣的理论. 你说的是下一代, 你要去哪里?, 你提到了4K和UHD, and you said it may be a couple years to see adoption on that because there's not as much content that's being produced, but you said you thought there's something that would get a faster uptake than that. 你想简单说一下吗?

科里: 确定, but as the standards of HDR being ratified and put forth in motion, I believe that 1080p60 with HDR will actually have a better customer adoption than traditional 4K just because of the lack of content on the market. There's quite a bit of remastered content hitting the market right now, and I think what you're going to find is once HDR is actually true and it's actually available on your play set, that a lot of the studios are going to start remastering in HDR to get that deeper rich color.

蒂姆: I think in that high dynamic range I completely agree, and I completely agree for 1080p60 for sports. Do you think though that the remasterings will stay at 24, 30 frames per second or will they remaster them up to the 60 just to have a slightly smoother experience?

科里: 是的, I think stuff that was originally shot on 24 will remain at 24, and I think stuff that's been built in the standard 59 frame per second format will be at 60.

蒂姆: 你展示了一个现场演示, can you talk a little bit about how that live demo was done, because you didn't do it locally you actually pushed content up to Redmond.

科里: 是的. Part of the thing we wanted to do for the live demo was actually take a feed from the actual keynote itself through a redirect in 60 service that we had in the back. 一直到我们在雷德蒙德的工厂. We essentially loaded that video stream through our play out system. So the live linear platform that we discussed in the presentation was actually in play and use in production at the actual keynote. 当我们敞开心扉时,我们仿佛置身于会议之中, and then we slowly transitioned that video VR master control services into the Windows 10 device data to continue the tech demo. It was really to show that we could actually acquire signal on site and push it back through the Xbox as part of our linear platform device.

蒂姆: 事实上你提到了Windows 10, so talk a little bit about the Xbox console experience versus the web experience, 与Windows 10的体验相比.

科里: 确定. The web experience right now depending on the device is a traditional web-media client. What we're trying to do is actually build the same features we have from interactive standpoint from Xbox ONE, build that into our web client as well so we continue the rich experience on the web. Not losing track of our iOS and Android device ecosystem looks like, 参加现场活动, but also accelerate what people can do on the web from a broadcast standpoint. We don't want to be in a position where we're limiting folks just to watch it on Xbox if they want the premium interactive experience. We want to be able to provide that same experience across all tubes.

蒂姆: Very good, all right anything else you'd like to add to the 流媒体 audience?
科里: Right now no, it's been a fantastic event so far, I've really enjoyed the keynote.

蒂姆: We really appreciate you coming and doing the key note especially doing the live demo because that just drives home for people what can be done with the power of a platform that has some portion of it that's cloud as well.

科里: 绝对. Anything's possible; it just takes the right amount of technical know-how to pull it off.

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